The Math Behind the LindeX

LindeX MathThe recent instability in the LindeX Exchange has caused a lot of people to begin questioning the reasons … and the solutions. But to really understand what is happening and why, first we must understand the Math behind the LindeX. Even though I’m not a trained economist, I do know math. Today’s post will hopefully explain things using math but in a basic manner that doesn’t require a sheepskin and a super-computer to comprehend.

LindeX Basics

The LindeX is a basic “Money Exchange”. That means it lets people exchange one type of money for another. The LindeX specializes in exchanging Linden Dollars for US Dollars. Just like many real-world exchanges, the rate of exchange is subject to many varied influences. Unlike real-world exchanges there is no regulatory agency or body of laws that oversee its operation. In other words, it can go nuts as a result of panic and misinformation, but there is no controlling agency to keep it from going too crazy.

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The LindeX Roller-Coaster

LindeX - Declining Linden Dollar“Holy Smoke! What have they done to the LindeX?”

Over the past few weeks, the value of the Linden Dollar has plummeted. There are lots of reasons suggested for this precipitous change. Today we’ll discuss some of my favorite theories. And I promise, you won’t need your Tin Foil Hat .. much.

Before we start let’s review some LindeX™ basics.

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Copyright Law and Second Life

March 2, 2016 by · Comments Off on Copyright Law and Second Life
Filed under: Internet Life and Humanity, Linden Lab and Second Life, SL Marketplace 

It’s no big secret that there are literally thousands of items for sale in Second Life™ that violate Copyright Law. When Mesh was added to the platform, the sudden flood of copied and otherwise ill-gotten items virtually exploded. For their part, Linden Lab has tried to keep a lid on things, but the attitude of most people using Second Life seems to be one of “everyone else is doing it.” To say it makes LL’s job harder is a gross understatement.

Today’s post comes about as a result of an interesting conversation I had with a fellow SL Resident about their intentions and opinions on Copyright Law. It was a follow-up of sorts to a post they made on the SL Forums asking for someone to help them break the law .. and my response to their post.

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Project FaceSanBookSar

January 8, 2016 by · Comments Off on Project FaceSanBookSar
Filed under: Linden Lab and Second Life, Project Sansar 

FaceSanBookSar

I spoke before about the two very different platform models embodied by Facebook and WordPress. Today’s post will take the Facebook perspective, present theories of how a Virtual Reality platform could be built using that model, then finish up by discussing the possible outcomes. I call it “Project FaceSanBookSar.”

It’s important to note that this post is also one of my “conjecture” essays. That means I have no insider knowledge or information, I just have a lifetime’s worth of experience doing stuff like this. Okay, disclaimer out of the way … let’s begin.

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The Bridge to Project Sansar

January 6, 2016 by · 1 Comment
Filed under: Linden Lab and Second Life, Project Sansar 

Linden Lab is breaking out of their walled garden by devoting their efforts toward a new product, currently code-named Project Sansar. As high-tech product development efforts go, this one has all the secrecy and mystery of a good CIA Plot or a bad spy novel. Either way, without knowing any particulars of the project itself, we can make some very solid evaluations of their efforts and their chances of success. Perhaps even so far as to estimate how big any success might be.

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Armchair Sansar

December 14, 2015 by · Comments Off on Armchair Sansar
Filed under: Linden Lab and Second Life, Project Sansar, The Project to Save Second Life 

Project Sansar Login Page

If you’re anything like me, you “live” in an online virtual world called Second Life. Second Life was created by and is owned by Linden Lab. Linden Lab is trying to grow bigger. Linden Lab has announced their “Next Big Thing” … and it is called Project Sansar. Also if you’re anything like me, you like to spend time thinking “how things could be…”

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Scratchin’ My Head … Again

December 2, 2015 by · 1 Comment
Filed under: Linden Lab and Second Life 

I just got a private message from a Moderator on the Second Life Forums. The message was to notify me that I had violated the Community Standards by using profanity in a post. Now what confuses me is that the Forums have an active “Profanity Filter” that converts all banned words into scrambled letters and asterisks. And I didn’t engage in “creative character games” to avoid said filter either. So what did I do that the filter allowed … but the Moderator didn’t?

Here’s the full message, including my original post, in screenshot format:

Profanity Violation Warning

At any rate, here I am again … scratchin’ mah haid and wunnerin’ …

The Next Linden

November 14, 2015 by · Comments Off on The Next Linden
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Ever go wandering around in Second Life? Do you often run into people, or are you basically wandering alone with no interruptions or encounters whatsoever? Well, I found out why. There’s no one at the helm!

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The Rewards of Customer Service

November 3, 2015 by · Comments Off on The Rewards of Customer Service
Filed under: DGP4SL Info, Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

Customer Service is that ephemeral quality about a business that is tough to define in words, but crystal clear in experience. We know when we’ve been treated properly, our concerns or issues taken seriously, and our business appreciated. We also know when we’ve been discarded, disrespected and dismissed. It’s no secret that Good Customer Service is something every company should provide. But many choose not to, and their reasons range across the map. So I thought I’d perhaps convince a few of them to reconsider their decision based on my own recent experience.

This time that experience comes from the Seller / Merchant side of things, not from the usual “Customer Perspective”. Confused? Read on …

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An “Interesting” SL Viewer Bug

October 20, 2015 by · Comments Off on An “Interesting” SL Viewer Bug
Filed under: DGP4SL Info, Linden Lab and Second Life, New Products, Technical Info 

The SL Viewer and its genetic children are the magic lens by which we “Live” in the Virtual World of Second Life. When it is doing wrong things, it sullies our enjoyment and makes it more of a chore than an enjoyable pastime. That’s why bugs like I discuss today are especially important to exterminate. Sadly the Executioner for this bug seems to be taking the slow boat approach. And I’ve run into it full speed ahead.

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