The Math Behind the LindeX

LindeX MathThe recent instability in the LindeX Exchange has caused a lot of people to begin questioning the reasons … and the solutions. But to really understand what is happening and why, first we must understand the Math behind the LindeX. Even though I’m not a trained economist, I do know math. Today’s post will hopefully explain things using math but in a basic manner that doesn’t require a sheepskin and a super-computer to comprehend.

LindeX Basics

The LindeX is a basic “Money Exchange”. That means it lets people exchange one type of money for another. The LindeX specializes in exchanging Linden Dollars for US Dollars. Just like many real-world exchanges, the rate of exchange is subject to many varied influences. Unlike real-world exchanges there is no regulatory agency or body of laws that oversee its operation. In other words, it can go nuts as a result of panic and misinformation, but there is no controlling agency to keep it from going too crazy.

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Armchair Sansar

December 14, 2015 by · Comments Off on Armchair Sansar
Filed under: Linden Lab and Second Life, Project Sansar, The Project to Save Second Life 

Project Sansar Login Page

If you’re anything like me, you “live” in an online virtual world called Second Life. Second Life was created by and is owned by Linden Lab. Linden Lab is trying to grow bigger. Linden Lab has announced their “Next Big Thing” … and it is called Project Sansar. Also if you’re anything like me, you like to spend time thinking “how things could be…”

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The Next Linden

November 14, 2015 by · Comments Off on The Next Linden
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Ever go wandering around in Second Life? Do you often run into people, or are you basically wandering alone with no interruptions or encounters whatsoever? Well, I found out why. There’s no one at the helm!

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The Rewards of Customer Service

November 3, 2015 by · Comments Off on The Rewards of Customer Service
Filed under: DGP4SL Info, Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

Customer Service is that ephemeral quality about a business that is tough to define in words, but crystal clear in experience. We know when we’ve been treated properly, our concerns or issues taken seriously, and our business appreciated. We also know when we’ve been discarded, disrespected and dismissed. It’s no secret that Good Customer Service is something every company should provide. But many choose not to, and their reasons range across the map. So I thought I’d perhaps convince a few of them to reconsider their decision based on my own recent experience.

This time that experience comes from the Seller / Merchant side of things, not from the usual “Customer Perspective”. Confused? Read on …

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Second Life Photography for Lazy People

August 29, 2015 by · Comments Off on Second Life Photography for Lazy People
Filed under: Linden Lab and Second Life, Technical Info, The Project to Save Second Life 

Second Life PhotographyHow many times have you stood back and looked at your Viewer screen then thought: “If I could just get that scene captured…”? Well, I’m here to tell you how.

Log-out. Right then and there. Hit Ctrl+Q or Alt+F4 or whatever keystroke you need to use to close your SL Viewer. Now we go on a hunt.

The Last Image

Most SL capable Viewers save that last screen image to a single disk file. I use Firestorm and run on Windows 10, so my last image can be found at:

C:\Users\(username)\AppData\Roaming\Firestorm_x64\darrius_gothly

And the image file itself is named screen_last.bmp

See? (click the images for a full-size view)

Second Life Photography via Last Screen Image

More Sunset in Second Life  Photography

All you have to do is find your last image file, and there you go! An exact capture of the very perfect scene you saw rendered on your Viewer. (Second Life Photography is just more wheels on suitcases, man. I’m tellin’ ya!)

Sansar – Is It Second Life V2?

August 13, 2015 by · Comments Off on Sansar – Is It Second Life V2?
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Sansar begins to take offTalk is beginning to heat up around the Grid about Linden Lab’s newest project. Working under the name “Sansar” (which apparently means “World” in Sanskrit), there is lots of debate about what it will be and what it will offer. People are confused and hunting for answers. Which is probably to the liking of the folks at Linden Lab as they are trying to keep things somewhat secret.

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The “Cesspool” that is Second Life

August 9, 2015 by · Comments Off on The “Cesspool” that is Second Life
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Second Life is a CesspoolThere have been a lot of words written trying to understand why Linden Lab makes the decisions they make. The term “Inscrutable” is probably the most apropos. In today’s post I present an Alternate Theory of Reality that is based purely on conjecture and imagination … but just might be more correct than any others I (or most others) have posted. But before we begin, I need to explain the term “Cesspool”.

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The Beauty of Live Art

July 30, 2015 by · Comments Off on The Beauty of Live Art
Filed under: Internet Life and Humanity, Linden Lab and Second Life, The Project to Save Second Life 

Live Art as Duet DanceMy apologies if the title of this piece has misled you. My goal in today’s post is to point out a method of software and systems development that is proven to work very well for all parties involved. It’s been given lots of names over the years, none of them formal. In fact the whole approach is rather informal; probably much of the reason for its lack of exposure and use. (Management doesn’t like “informal” things, they’re too hard to quantify.)

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The Tolerable Annoyance Spectrum

July 29, 2015 by · Comments Off on The Tolerable Annoyance Spectrum
Filed under: Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

It's No BullYou keep looking at the guy, waiting for him to really explode into a million pieces. He’s pissed off. He’s making a scene. And he has clearly maxed out the Tolerable Annoyance Spectrum at this store. You can see it written all over the faces of the Customer Service people trying to keep him calm. No matter how good they are at acting, it’s obvious to everyone watching that they are quite truly done with his childish antics. Before long Security shows up and promotes him to “Departing Ex-customer.” So what is this thing called “Tolerable Annoyance Spectrum” and why does it matter to you?

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What Am I?

April 25, 2015 by · Comments Off on What Am I?
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

One of the hardest tasks undertaken by anyone writing about Second Life™ is trying to explain exactly what it is. Some call it a game, some call it a creative platform, some swear it’s a whole other virtual life in every way. But underlying the complexity of SL itself is the way in which each of us using it relates to the host company, Linden Lab.

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