Rectal Monetization

August 10, 2015 by · Comments Off on Rectal Monetization
Filed under: Internet Life and Humanity 

International MonetizationEvery business has a primary goal that must be observed and pursued at all times. That goal is “make money”. The way most businesses make money is to exchange it for products or services with their customer base. The exchange is above board, visible and recognizable by both parties. It usually has a well understood value equation; the amount of money given has approximately the same value as the products or services received. But this method of exchange is antiquated in today’s Internet Age. The new income mechanism is called “Monetization” and it comes in a wide array of methods and processes, not all of which are pleasant or acceptable.

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The Tolerable Annoyance Spectrum

July 29, 2015 by · Comments Off on The Tolerable Annoyance Spectrum
Filed under: Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

It's No BullYou keep looking at the guy, waiting for him to really explode into a million pieces. He’s pissed off. He’s making a scene. And he has clearly maxed out the Tolerable Annoyance Spectrum at this store. You can see it written all over the faces of the Customer Service people trying to keep him calm. No matter how good they are at acting, it’s obvious to everyone watching that they are quite truly done with his childish antics. Before long Security shows up and promotes him to “Departing Ex-customer.” So what is this thing called “Tolerable Annoyance Spectrum” and why does it matter to you?

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What Am I?

April 25, 2015 by · Comments Off on What Am I?
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

One of the hardest tasks undertaken by anyone writing about Second Life™ is trying to explain exactly what it is. Some call it a game, some call it a creative platform, some swear it’s a whole other virtual life in every way. But underlying the complexity of SL itself is the way in which each of us using it relates to the host company, Linden Lab.

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Fixing the Unbroken

Well they’re at it again. Repeating a pattern that seems to be solidly entrenched in the Corporate Personality at Linden Lab, CommerceTeam Linden is readying the release of an update to the Second Life Transaction History resource. It wasn’t broken of course, but that’s all the more reason for them to invest their precious programmer time in changing it and making it incompatible with what has been working perfectly for years.
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The Day After ToS’morrow

First things first: I spent a good long time reading Will Burns’ post “Your World? Your Imagination“. Very cogent and very informative. Go read that first then come back here please.

What in the World is Linden Lab Thinking?

This is the question that I hope to address in today’s post. In order to determine our own personal response to this change, it really is critical that we fully understand the motivations and intentions behind it. That is of course true with any adversarial relationship; one must be in some sense a mind-reader and strive to suss out the opponent’s intentions so that they may be counter-acted or at the least survived.
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Endings … And Beginnings

August 12, 2013 by · 7 Comments
Filed under: DGP4SL Info, Linden Lab and Second Life 

It is true that in order for something new to begin that something old must end. As proof we offer the end of our Main Store.

For more than 3 years we’ve maintained an in-world store on the Dirty Pleasures Region. The Main Store sold a large variety of our products … in truth everything we make and sell was available there. Unfortunately time has moved along and the owner of the Sim had encountered a situation that prevented them from continuing to hold onto it.
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Wanton and Willful Fraud by Linden Lab

I have been silent for several months now. During my silence I have been working on a post that would be my “welcome back” contribution. That post was to have given a few kudos to the development team that oversees the Second Life Marketplace. Alas, that post will never see the light of day now. It will remain forever a grand ideal that has been buried because of behavior by the same development team … behavior that goes beyond the merely incompetent and strides firmly into the realm of legally actionable fraud. Fraud that is not just annoying but deals with amounts of money that go well into the felony level of damages.
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Important Pricing Changes in VLMVW

January 30, 2013 by · Comments Off on Important Pricing Changes in VLMVW
Filed under: DGP4SL Info, New Products 

There are always two basic perspectives when pricing a new product. They are variously known as “High Price/Low Volume” and the opposite “Low Price/High Volume”. When we first released the VLMVW System that provides our Virtual Landmarks solution for Second Life, we chose to adopt the former pricing structure. But after listening to the feedback from our customers, we have changed pricing models.

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Be Careful What You Wish For …

I have to start off by admitting that my thoughts are still on a whirlwind path through all the ramifications of the blogs and posts I’ve read in the past day. As often happens with me, I gather a number of “seeds” from the many sources of information I have available, then plant those seeds and allow them to grow for a bit before I reap the crop. But today’s post is a bit different in that I’ve only just planted those seeds … and already the crops are sprouting weeds that are overtaking me faster than I can chop them down and cook them up.

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The Focus of Interest

A number of years ago, before the Dot-Com bubble burst, all the excitement in the investment and media industries was about the possibility that anyone with a half-decent idea could become an overnight success. With no more effort than some deep thinking and the right concept, an entire digital kingdom could be created and turned into a never-ending money machine. The ability to “print money” without the need for hard goods and sweaty, grinding labor was a Golden Goose worthy of chasing with every penny available.

But then the general insecurity of money people along with the inevitable missteps and bad ideas turned the Golden Goose into an albatross around the digital industry’s neck. The giant sucking sound of the investors running away was heard in every financial back room around the globe. It was logical and overall fiscally responsible, but it left the industry in an interesting predicament that persists to this day: Hunting The Fabled Golden Goose.

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