Over the past few weeks, the value of the Linden Dollar has plummeted. There are lots of reasons suggested for this precipitous change. Today we’ll discuss some of my favorite theories. And I promise, you won’t need your Tin Foil Hat .. much.
Before we start let’s review some LindeX™ basics.
Filed under: Linden Lab and Second Life, The Project to Save Second Life
One of the hardest tasks undertaken by anyone writing about Second Life™ is trying to explain exactly what it is. Some call it a game, some call it a creative platform, some swear it’s a whole other virtual life in every way. But underlying the complexity of SL itself is the way in which each of us using it relates to the host company, Linden Lab.
Filed under: Linden Lab and Second Life, New Products
Since its release toward the latter half of last year, the Second Life Marketplace has been lacking some pretty crucial features. When the Commerce Team made their initial announcement that a “bigger, better, faster Virtual Goods shopping site” was coming out soon, those of us in the more pessimistic camp belted out a resounding “We’ll believe it when we see it.” Here we are more than a year later and … we ain’t seen it yet.
One of the glaring meta-issues with the SL Marketplace is its total lack of consideration for how Merchants want to work (or already do work). In all honesty, I believe it was written by folks that have never done a day of marketing or virtual sales in their lives. (But then again, in all fairness, if we catch them being merchants then we tend to get all bent that they’re using Alts to make unfair profits … so .. *shrugs*) Anyway, today’s post is about a new product coming out soon that will plug one of the more annoying “Holes” in the features offered by the SL Marketplace: Customer Redelivery of Copyable Products.
Continue reading “Plugging Holes in the Marketplace” »»