How It Should Work: In-World Search

I get dinged a lot by folks that insist I’m nothing but a doom-sayer. They routinely box me about the ears claiming I never say anything positive or beneficial, and that all my negative ranting does nothing good for anyone. I have a different view of course, or I’d probably not post so many negative rants … but fair is fair and I do like to give equal time to all viewpoints. (Even those that are wrong cuz they disagree with me. *grin* just kidding)

Sometime back I posted a few blogs under the category called “The Project to Save Second Life”. Well it’s time to contribute at least another one, and maybe a few more depending on how the muse feels. Tonight’s entry is about In-World Search in Second Life and how it should work (in my ever-so-humble opinion).
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Yet Another Stab At Second Life In-World Search

June 4, 2011 by · 5 Comments
Filed under: SL In-World Search 

On May 25th an earthquake echoed through the commerce engine that drives the Second Life Virtual World. Seemingly still oblivious to the intimate relationship between Commerce, Second Life and Linden Lab paychecks, the Search Dev Team at LL announced a complete remake of the only advertising tool that remains within reach of the average Merchant in SL.

The tremors were set loose within a Blog article called “Test Out New Search, Delivering More Relevant, Faster Results“. I strongly recommend you take a moment to go read this Public Relations snow-job first then come back here and we’ll dig into the truth behind the bullsh*t varnish.
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