The Long Awaited Next Post

August 30, 2017 by · Comments Off on The Long Awaited Next Post
Filed under: DGP4SL Info, Internet Life and Humanity 

 

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The Bridge to Project Sansar

January 6, 2016 by · 1 Comment
Filed under: Linden Lab and Second Life, Project Sansar 

Linden Lab is breaking out of their walled garden by devoting their efforts toward a new product, currently code-named Project Sansar. As high-tech product development efforts go, this one has all the secrecy and mystery of a good CIA Plot or a bad spy novel. Either way, without knowing any particulars of the project itself, we can make some very solid evaluations of their efforts and their chances of success. Perhaps even so far as to estimate how big any success might be.

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Armchair Sansar

December 14, 2015 by · Comments Off on Armchair Sansar
Filed under: Linden Lab and Second Life, Project Sansar, The Project to Save Second Life 

Project Sansar Login Page

If you’re anything like me, you “live” in an online virtual world called Second Life. Second Life was created by and is owned by Linden Lab. Linden Lab is trying to grow bigger. Linden Lab has announced their “Next Big Thing” … and it is called Project Sansar. Also if you’re anything like me, you like to spend time thinking “how things could be…”

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Scratchin’ My Head … Again

December 2, 2015 by · 1 Comment
Filed under: Linden Lab and Second Life 

I just got a private message from a Moderator on the Second Life Forums. The message was to notify me that I had violated the Community Standards by using profanity in a post. Now what confuses me is that the Forums have an active “Profanity Filter” that converts all banned words into scrambled letters and asterisks. And I didn’t engage in “creative character games” to avoid said filter either. So what did I do that the filter allowed … but the Moderator didn’t?

Here’s the full message, including my original post, in screenshot format:

Profanity Violation Warning

At any rate, here I am again … scratchin’ mah haid and wunnerin’ …

The Rewards of Customer Service

November 3, 2015 by · Comments Off on The Rewards of Customer Service
Filed under: DGP4SL Info, Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

Customer Service is that ephemeral quality about a business that is tough to define in words, but crystal clear in experience. We know when we’ve been treated properly, our concerns or issues taken seriously, and our business appreciated. We also know when we’ve been discarded, disrespected and dismissed. It’s no secret that Good Customer Service is something every company should provide. But many choose not to, and their reasons range across the map. So I thought I’d perhaps convince a few of them to reconsider their decision based on my own recent experience.

This time that experience comes from the Seller / Merchant side of things, not from the usual “Customer Perspective”. Confused? Read on …

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An “Interesting” SL Viewer Bug

October 20, 2015 by · Comments Off on An “Interesting” SL Viewer Bug
Filed under: DGP4SL Info, Linden Lab and Second Life, New Products, Technical Info 

The SL Viewer and its genetic children are the magic lens by which we “Live” in the Virtual World of Second Life. When it is doing wrong things, it sullies our enjoyment and makes it more of a chore than an enjoyable pastime. That’s why bugs like I discuss today are especially important to exterminate. Sadly the Executioner for this bug seems to be taking the slow boat approach. And I’ve run into it full speed ahead.

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Rental Beam is now Reborn!

August 31, 2015 by · Comments Off on Rental Beam is now Reborn!
Filed under: DGP4SL Info, New Products, Technical Info 

Rental Beam Reborn
Making money as a Second Life Landlord is a touchy business. The community of Second Landlords is populated with the entire range from giant holding companies all the way down to individuals just making the rent on a Sim Server. But all of them (the smart ones anyway) use some sort of Rental System. And all of them need a way to advertise what they have for rent.

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Second Life Photography for Lazy People

August 29, 2015 by · Comments Off on Second Life Photography for Lazy People
Filed under: Linden Lab and Second Life, Technical Info, The Project to Save Second Life 

Second Life PhotographyHow many times have you stood back and looked at your Viewer screen then thought: “If I could just get that scene captured…”? Well, I’m here to tell you how.

Log-out. Right then and there. Hit Ctrl+Q or Alt+F4 or whatever keystroke you need to use to close your SL Viewer. Now we go on a hunt.

The Last Image

Most SL capable Viewers save that last screen image to a single disk file. I use Firestorm and run on Windows 10, so my last image can be found at:

C:\Users\(username)\AppData\Roaming\Firestorm_x64\darrius_gothly

And the image file itself is named screen_last.bmp

See? (click the images for a full-size view)

Second Life Photography via Last Screen Image

More Sunset in Second Life  Photography

All you have to do is find your last image file, and there you go! An exact capture of the very perfect scene you saw rendered on your Viewer. (Second Life Photography is just more wheels on suitcases, man. I’m tellin’ ya!)

Sansar – Is It Second Life V2?

August 13, 2015 by · Comments Off on Sansar – Is It Second Life V2?
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Sansar begins to take offTalk is beginning to heat up around the Grid about Linden Lab’s newest project. Working under the name “Sansar” (which apparently means “World” in Sanskrit), there is lots of debate about what it will be and what it will offer. People are confused and hunting for answers. Which is probably to the liking of the folks at Linden Lab as they are trying to keep things somewhat secret.

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Updating Marketplace with VMM

August 11, 2015 by · Comments Off on Updating Marketplace with VMM
Filed under: Linden Lab and Second Life, SL Marketplace 

Article on using VMM

Viewer Managed Marketplace has been pushed into operation a bit faster than most people would have liked. But even so, it has also begun to rack up early successes at a far higher rate than either Direct Delivery or the SL Marketplace itself. Now that support for VMM is just about to be available in Firestorm, it has just as quickly become important to know how to manage your Marketplace store.

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