Updating Marketplace with VMM

August 11, 2015 by · Comments Off on Updating Marketplace with VMM
Filed under: Linden Lab and Second Life, SL Marketplace 

Article on using VMM

Viewer Managed Marketplace has been pushed into operation a bit faster than most people would have liked. But even so, it has also begun to rack up early successes at a far higher rate than either Direct Delivery or the SL Marketplace itself. Now that support for VMM is just about to be available in Firestorm, it has just as quickly become important to know how to manage your Marketplace store.

Continue reading “Updating Marketplace with VMM” »»

The “Cesspool” that is Second Life

August 9, 2015 by · Comments Off on The “Cesspool” that is Second Life
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

Second Life is a CesspoolThere have been a lot of words written trying to understand why Linden Lab makes the decisions they make. The term “Inscrutable” is probably the most apropos. In today’s post I present an Alternate Theory of Reality that is based purely on conjecture and imagination … but just might be more correct than any others I (or most others) have posted. But before we begin, I need to explain the term “Cesspool”.

Continue reading “The “Cesspool” that is Second Life” »»

VMM and Test Deliveries

August 6, 2015 by · Comments Off on VMM and Test Deliveries
Filed under: Linden Lab and Second Life, SL Marketplace, Technical Info 

Now that Linden Lab has officially “migrated” everyone from the Direct Delivery method and forced the use of the new Viewer Managed Marketplace (VMM), there are some important changes you need to know about. Most importantly one of the primary safety features has been hobbled in a way you might not realize … until it’s too late.

Continue reading “VMM and Test Deliveries” »»

The Lowly Slide Show

August 3, 2015 by · Comments Off on The Lowly Slide Show
Filed under: DGP4SL Info, Internet Life and Humanity, Technical Info 

Your first day in Second Life is generally spent trying not to run into things or other people. The second day is spent in open-mouthed wonderment at all the STUFF to be seen, touched, used and just plain experienced. After that you start realizing how much like “The Jetsons” Second Life can be. But for most of us, every day from the first onward is spent in the company of someone we know well. Family, friends, beneficial acquaintances … whatever the relationship, chances are good you will find moments you wish to keep forever. Presto! The size of your SnapShots folder starts to grow.

Continue reading “The Lowly Slide Show” »»

HyperMenu Meets Virtual Landmarks

August 1, 2015 by · Comments Off on HyperMenu Meets Virtual Landmarks
Filed under: DGP4SL Info, New Products, Technical Info 

VLMlogo2I mentioned in a recent post about the use of the HyperMenu product on my new (and still a-building) in-world store. I also made mention of the fact that the Virtual Landmarks for the previous Teleporter Store had been updated to the new locations. That means anyone owning a VLM (Virtual Landmark) to my old store can now use it to teleport directly to the new store. As the true idiot I am sometimes, it completely escaped me to build VLM support into the HyperMenu product line. But I got smart(er).

Continue reading “HyperMenu Meets Virtual Landmarks” »»

I Have Dreams

July 31, 2015 by · Comments Off on I Have Dreams
Filed under: Man Behind the Curtain 

The Explosion of a DreamI first came to Second Life at the suggestion of a good friend. (She’s still listed in my profile.) Upon arriving, and after gaining some basic skills that allowed me to build and script and design, I started NOT seeing it as a game or a virtual world. I stopped seeing the user interface, the jagged edges on rendered shapes, the glitches and hitches that pepper the experience. I started seeing it as a canvas, blank and wide and inviting me to color upon it anything I wished.

Continue reading “I Have Dreams” »»

The Beauty of Live Art

July 30, 2015 by · Comments Off on The Beauty of Live Art
Filed under: Internet Life and Humanity, Linden Lab and Second Life, The Project to Save Second Life 

Live Art as Duet DanceMy apologies if the title of this piece has misled you. My goal in today’s post is to point out a method of software and systems development that is proven to work very well for all parties involved. It’s been given lots of names over the years, none of them formal. In fact the whole approach is rather informal; probably much of the reason for its lack of exposure and use. (Management doesn’t like “informal” things, they’re too hard to quantify.)

Continue reading “The Beauty of Live Art” »»

The Tolerable Annoyance Spectrum

July 29, 2015 by · Comments Off on The Tolerable Annoyance Spectrum
Filed under: Linden Lab and Second Life, SL Marketplace, The Project to Save Second Life 

It's No BullYou keep looking at the guy, waiting for him to really explode into a million pieces. He’s pissed off. He’s making a scene. And he has clearly maxed out the Tolerable Annoyance Spectrum at this store. You can see it written all over the faces of the Customer Service people trying to keep him calm. No matter how good they are at acting, it’s obvious to everyone watching that they are quite truly done with his childish antics. Before long Security shows up and promotes him to “Departing Ex-customer.” So what is this thing called “Tolerable Annoyance Spectrum” and why does it matter to you?

Continue reading “The Tolerable Annoyance Spectrum” »»

A Stepstool to the Bar

June 8, 2015 by · Comments Off on A Stepstool to the Bar
Filed under: Linden Lab and Second Life 

lets-climb2There were some bumps and bruises when I first joined Second Life™ back in 2008, but I overcame them with the patient help of friends and family. Once I had reached a basic level of understanding, my preference for Scripting took hold and has remained my focus for many years now. But I’m an odd bird in that respect; most people that have the desire to make things will eventually dabble in clothing and fashion accessories. Continue reading “A Stepstool to the Bar” »»

What Am I?

April 25, 2015 by · Comments Off on What Am I?
Filed under: Linden Lab and Second Life, The Project to Save Second Life 

One of the hardest tasks undertaken by anyone writing about Second Life™ is trying to explain exactly what it is. Some call it a game, some call it a creative platform, some swear it’s a whole other virtual life in every way. But underlying the complexity of SL itself is the way in which each of us using it relates to the host company, Linden Lab.

Continue reading “What Am I?” »»

« Previous PageNext Page »